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Hieu Ly
Hieu Ly
3D Character Artist
Herndon, United States

Summary

3D Character artist. Currently multi-classing into the starving spec tree.

Skills

3D ModelingCharacter ModelingDigital SculptingTexturingRetopologyTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat

Productions

    • Video Game
      Argonus and the Gods of Stone
    • Year
      2019
    • Role
      3D character Artist
    • Company
      Zojoi

Experience

  • Freelance Artist at Zojoi
    Charlottesville, United States of America
    May 2015 - May 2019

     Generate game-ready models meeting the various resource limitations.

     Skin and rig all character models utilizing custom rigs; preparing them for animation.

     Sculpt static and animated characters in Zbrush using limited reference material.

     Author all accompanying textures for character models and environment pieces using Adobe Photoshop, xNormal, and Marmoset Toolbag.

     Create minor environment pieces emphasizing efficient UV spacing.

     Telecommute and work independently off-site while maintaining regular communication with the team via daily emails and weekly online meetings.

  • Contract Quality Assurance Tester at Zenimax Media
    Rockville, United States of America
    April 2016 - December 2016

     Test Bethesda’s Launcher, eCommerce website and community forums.

     Utilize Hansoft to log and track hundreds of bugs every week.

     Test newly implemented features and fixes across several environments to ensure smooth transition into production.

     Use flexible and creative testing methods to catch obscure bugs.

     Communicate frequently and efficiently with the team to maximize productivity.

  • Artist at Bruxes Studio
    Fairfax, United States of America
    January 2013 - September 2014

     Generate game-ready 3D models meeting the strict, resource limitations.

     Skin and rig non-bipedal creatures and create simple looping animations in 3D Studio Max.

     Create the concept and final, public iteration of Bruxes Studio’s logo using Adobe Illustrator.

     Conceptualize and illustrate the skybox and 2D environment pieces for two scenes of Bruxes Studio’s interactive visualizer; meant to enhance the user’s exercising experience through ‘gamification’

     Perform duties independently and off-site; keeping to strict deadlines and frequent online communication.